METAL GEAR 2: SOLID
SNAKE
CONTROLS
F1- Pauses the game.
F2
- Shows the weapon select.
F3
- Shows the equipment window.
F4
- Shows the transceiver.
F5
- Save/load window
M or N- Punch
SPACE - Use your weapon.
Hold M then press SPACE
- Crawl
FREQUENCIES
Holly White
|
140.155 later
140.76
|
Roy Cambell
|
140.85 later
140.66
|
Pettrovich
Madnar
|
140.82
|
Yozef Norden
|
140.40
|
Master
Miller
|
140.38
|
George
Kessler
|
140.93
|
TIPS
Save your ration's
for the boss fights, when you die you'll have to do the same
part over, but you've got full energy and all your
ration's.
When you punch an enemy they
will sometimes drop a ration or amo.
crawl over stuff that causes
noise. You can also pick up mines this way.
When you've been in the freezing
cell, your combat rations will be frozen, so you can't them
for a while.
Enter the sauna on the forth
floor on building 1 with the brooch and it will turn into a
key. With this key you can open Natasja's locker.
BUILDING 1
Crawl through the
gabs in the fences and through the air shaft, right from the
main door to enter the first building. This building has 4
floors and 3 basements. Punch on the controls of the lift to
activated it. The ones with marks are out of order. You can
reach the basement when you crawl in the dust shaft on floor
3.
JUNGLE
After you've
defeated black color you can enter the jungle. Follow the
green barrette to get to dr Pettrovich. When you've entered
the prison cell in the jungle wait until the prisoner stops
knocking on the wall then dial frequency 140.81.
After you've talked to
Pettrovich get some mines and cross the march. You're able
to walk over some areas in the march. Click on the image to
see the path. Now get some stinger missiles and destroy the
helicopter.
BUILDING 2
Hide yourself inside
the cardboard box and walk on the walking band to enter this
building. There are 3 elevators in this building, they lead
to floor 30, 20 and 10 and the basement. Go to the basement
first, holly is locked up here. Shatter the wall right from
the girl ,who tells you that there isn't a blonde girl here,
with a plastic bomb.
PIGEON
The pigeon you have
to find is on the top of the building. Take the elevator to
floor 30. You can let the white lines disappear by walking
against them after you've defeated Red blaster. Select
ration B2 and walk towards the pigeon. After you've read the
letter call Marv his frequency is 140.51. After that call
Pettrovich and find Natasja. She's in building 1 on the 4th
floor. Just follow the soldier who enters the
lavartory.
After the trip with Natasja and
Pettrovich you've to get the hang glider. You can find it in
building 1, floor 1. After that go back to building 2 and
enter the lift to floor 20. Later take the stairs from floor
10 to 20. Smoke some cigarettes first to check out the
direction of the wind then fly with your hang glider to
building 3.
BUILDING 3
You can go back to
building 2 with the lorry, enter the lorry in building 2 to
get back to building 3. First get the eggs and wait until
the owl appears. Select the owl when a soldier is waiting
near the switch and wait until the guard turns of the
barrier. Select ration B1 to cross the sand spots. Then go
back to the room where you battled Predator and search for
card 9. It's located in the right upper room right from the
2 barriers.
MARV'S LOCKER
After you've met
Pettrovich go back to the cooling room on the forth floor of
building 1. Wait there a while until the brooch changes into
a key. Now go back to building 3 and unlock Marv's locker.
You can lure the rats out of the room with ration B3 which
contains cheese.
ENEMIES
Black Color
|
Stay at the bottom of
the screen, wait the right moment to
shoot.
|
Running Man
|
Put mines at the narrow
entrances of the room.
|
Helicopter - Hind
D
|
Stay in the middle of
the 4 screens so you can change quickly between the
rooms. Fire 4 Stinger missiles one him.
|
Red Blaster
|
You can use grenades
and if you run out , both kind of
missiles.
|
Utrabox close quarter
assissins
|
Use
grenades.
|
Predator
|
Try to kill him first
with grenades because you'll need your r. missiles
later.
|
Night sight
|
Sub- Machine
gun
|
Petrovich
|
Use missiles if you
have, otherwise you have to use mines.
|
Metal Gear D
|
Throw grenades on his
legs.
|
Big Boss
|
Open all the doors to
get the lighter and the spray.
|
ITEMS
NAME
|
LOCATION
|
PURPOSE
|
CARD
|
ID Card 1
|
B1 - f2
|
Opens secured
doors.
|
None
|
Binoculars
|
B1 - f2
|
Shows surrounded
rooms.
|
1
|
Gas Mask
|
B1 - f3
|
Allows you to breathe
in gas filed areas.
|
1
|
ID Card 2
|
B1 - f3
|
Opens secured
doors.
|
1
|
Mine
Detector
|
B1- f3
|
Detects
mines
|
2
|
ID Card 3
|
Jungle
|
Opens secured
doors.
|
2
|
Red ID
|
B1 - f1
|
Card 1-3
|
3
|
Box
|
Lorry in front
B2
|
You can hide inside
this box.
|
3
|
ID Card 4
|
B2 - b1
|
Opens secured
doors.
|
3
|
Night Viewer
|
B1 - f3
|
Allows you to see in
the dark.
|
4
|
Bulletproof
Vest
|
B1 - b1
|
halves damage from
bullets.
|
4
|
Bucket
|
B1 - f4
|
You can hide under
it.
|
4
|
ID Card 5
|
B1 - b1
|
Opens secured
doors.
|
4
|
ID Card 6
|
Bridge to B3
|
Opens secured
doors.
|
5
|
Brooch
|
Bridge to B3
|
Can turn into a
key.
|
5
|
Blue ID card
|
B1 - f1
|
Card 4-6
|
6
|
Hang glider
|
B1 - f1
|
Needed to reach
B3.
|
6
|
Pills
|
B1 - f4
|
Cures
|
6
|
Casette
|
B1 - f4
|
Play it in front of the
soldiers.
|
6
|
02 Tank
|
B1 - b1
|
Allows you to breathe
air under water.
|
6
|
ID Card 7
|
B2 -
elevator
|
Opens secured
doors.
|
7
|
ID Card 8
|
B3 - Animal
lab
|
Opens secured
doors.
|
7
|
Egg 1
(Snake)
|
B3 - Animal
lab
|
Eats your
rations.
|
8
|
Egg 2 (Owl)
|
B3 - Animal
lab
|
Needed to turn of the
barrier.
|
8
|
ID Card 9
|
B3 - Animal
lab
|
Opens secured
doors.
|
8
|
Green ID
|
B1 - f1
|
Card 7-9
|
9
|
Game
Cartridge
|
B3 - locker
|
Contains secret
plans
|
9
|
Spray
|
B3 - near Big
Boss
|
Use in combination with
a lighter.
|
9
|
WEAPONS
NAME
|
LOCATION
|
CARD
|
Hand Gun
|
In the lorry near
building 1.
|
None
|
Silencer
|
B1 - f2
|
2
|
Sub-Machine
Gun
|
B1 - b1
|
2
|
Camouflage
|
B1 - b1
|
6
|
Lighter
|
B3 - near Big
Boss
|
9
|
Stinger
|
B1 - f1
|
3
|
Robot Mouse
|
B1 - f3
|
2
|
|