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METAL GEAR
CONTROLS
F1- Pauses the game.
F2
- Shows weapon select window.
F3
- Shows the equipment window.
F4
- Shows the transceiver.
M
- Punch.
SPACE - Weapon.
CLASS STARS
You start with
1 class star. You can recieve extra stars by rescuing
prisoners. Each extra star allows you to carry more rations
and bullets. You'll get an extra star after rescuing 5
prisoners, but you can also lose a star by killing a
prisoner.
BASEMENTS
This section is
guarded by dogs and are full with gas rooms or pitfalls.
Some of the walls in the basements are weak. When you slap
against them you'll hear a strange sound. Attach a plastic
bomb to shatter the wall. The basement of building 1 and 2
are connected to each other. Keep that in mind when you want
to rescue Ellen.
NOTES & TIPS
When you punch an
enemy they will sometimes drop a ration or amo.
Before you're going to fight
Metal Gear, first take enough plastic bombs (17 at least)
and rations with you. Plastic bombs are on floor 1 of
building 2, right from the bulldozer. Rations can be found
in the lorry in the desert between building 1 and
2.
After you've defeated Metal
Gear, take the left ladder.
SECRET CODES
Pause the game, then
type one of these codes.
ANTA WA ERAI
INTRUDER
DS 4
HIRAKE GOMA
ISOLATION
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4 class stars.
Allows you to carry 999 bullets.
One extra class star.
All 8 cards.
Allows you to carry 999 rations.
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GRAY FOX
You have to let Solid Snake being captured
by the enemy to meet Gray Fox. Enter the southern room on
the first floor. 2 soldiers will appear and bring you to
your cell in the basement. Hit the left wall until it
breaks, do the same with the southern wall in the next room.
Now you have to face Shotgunner. One of the doors can be
opened be pressing M, there you will find your equipment and
weapons.
ENTER BUILDING #2
You need the uniform
to open the entrance to building 2. The uniform is located
in the basement of building #1. Enter the room right from
Shotgunner, then go one room to the north. Break the left
wall with a plastic bomb. Wear it near the entrance
of building 2.
JENNIFER
To get the compass
and the rocket launcher you have to contact Jennifer, a
member of the resistance. Call her in 2 rooms of building #2
on the 2nd floor, you can reach her at frequency 120.48.
Room 1
Room 2
ELLEN
Ellen is captured in the basement. You can
reach her cell from building 1 or 2. To reach her from
building 2 you have to break a wall. Once you're in the cell
break the right wall with a plastic bomb.
BUILDING #3
As soon as you
reached building #3, Big Boss will give you false
instructions, in time you'll learn why he's doing that. Go
inside the building and leave the lorries alone, some of
them will take you back to the begin. Break the wall at the
north-east corner of the first room of building
#3.
ITEMS
NAME
|
LOCATION
|
PURPOSE
|
CARD
|
Card 1
|
Building 1,
F1
|
Unlocks several
doors.
|
None
|
Card 2
|
Building 1,
F3
|
Unlocks several
doors.
|
1
|
Card 3
|
Building 1,
B
|
Unlocks several
doors.
|
2
|
Card 4
|
Building 1,
F1
|
Unlocks several
doors.
|
3
|
Card 5
|
Building 2,
R
|
Unlocks several
doors.
|
4
|
Card 6
|
Building 2,
B
|
Unlocks several
doors.
|
5
|
Card 7
|
Building 2,
F2
|
Unlocks several
doors.
|
6
|
Card 8
|
Building 2,
F1
|
Unlocks several
doors.
|
7
|
Ration
|
Several
|
Restores
life.
|
--
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Scope
|
Building 1,
F1
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Allows you to look in
the surrounding rooms.
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None
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Box
|
Building 1,
F3
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You can hide yourself
in this box.
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2
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Gas Mask
|
Building 1,
F1
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Protects you against
gas.
|
1
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Uniform
|
Building 1,
B
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Allows you to enter
building #2.
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3
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Bomb Blast
Suit
|
Building 1,
B
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Allows you to pass the
wind barrier on the roof.
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3
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Goggles
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Building 1,
F2
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Wear these to see the
infra red beams.
|
3
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Parachute
|
Building 1,
F2
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Allows you to land
safely on the court yard.
|
3
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Mine
Detector
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Building 1,
F1
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Detects
mines.
|
3
|
Antenna
|
Building 2,
F1
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Needed to make radio
contact in building #2.
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4
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Light
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Building 2,
F1
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Lights the dark
rooms.
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6
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Antidote
|
Building 2,
F2
|
Heals wounds from
scorpions.
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6
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Armor
|
Building 1,
B
|
Decreases several
attacks from enemies.
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4
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Cigarettes
|
--
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Extends the timer after
destroying Metal Gear.
|
None
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Compass
|
Building 2,
F2
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Needed to cross the
desert to building 3.
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4
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Oxygen Tank
|
Building 3,
B
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Allows you to
dive.
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7
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Trans
|
Building 1,
B
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Will cause full
alert.
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3
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WEAPONS
NAME
|
LOCATION
|
CARD
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Hand Gun
|
Building 1,
F1
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None
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Silencer
|
Building 1,
F3
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2
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Rocket
Launcher
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Building 2,
F2
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6
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Grenade
Launcher
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Building 1,
F3
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2
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Sub Machine
Gun
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Building 1,
F1
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2
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ENEMIES
Shotgunner
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Shoot grenades on him
or use missiles.
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Machine Gun
Kid
|
The same as
Shotgunner.
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Helicopter
|
Stand near the barrier
left from the helicopter then shoot
grenades.
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Tank
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Put mines in front of
the tank, then hide beyond the wall.
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Bulldozer
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Throw grenades on the
bulldozer.
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Fire Trooper
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Go to the wall right
from the trooper and shoot grenades in front of his
feet.
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Mr Arnold
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Fire Rockets with the
Rocket Launcher on them.
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Coward Duke
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Run to him (mind the
pitfall), then shoot rockets on his right
shoulder.
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Metal Gear
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Attach 16 plastic bombs
to the feet of Metal Gear in this order: R, R, L,
R, L, L, R, L, L, R, R, L, R, L, R, R.
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Big Boss
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Let him stay in a
corner then fire several rockets on him. Use the
cigarettes to extend the timer.
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